Bf1918

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PostPosted: Thu 19. Sep 2019, 15:49 
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Joined: Wed 2. May 2018, 14:18
Posts: 9
for maps:

nearly all maps need to the init.con that is in the menu folder this:

var v_name
game.customgamename -> v_name

if v_name == bf1918-beta
game.setMapId "bf1918-beta"
else
game.setMapId "bf1918"
endIf

otherwise the maps are not recognized


for effects:

the explosion effects were better in 3.1 version


for structures:

some textures of some trenches now are missing


for equipment:

to the tanks now when firing the cannons there is too much movement to the camera of the first person view that looks somehow unrealistic (it was better before)

when inside the Renault FT now you see nothing except a scope as a submarine (it was better before)


for units:

to the machine gunner unit now there is too much movement to the camera of the first person view (the head of the player) that makes you dizzy (why to destroy it? it was better before)

https://postimg.cc/47CRfybz
normal movement in v3.1

https://postimg.cc/ZCXGF02X
hanum "dancing" in v3.2

also when moving crouched or proned and running or walking now there is an up movement and a down movement to the camera of the first person view (the head of the player) that makes you dizzy again (why to destroy it? it was better before)

the battlefield 1942 trial version had that effect and was removed afterwards

https://postimg.cc/qhs6gt62
smooth walking in v3.1

https://postimg.cc/LJgXnqrh
dinosaur "walking" in v3.2

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Posted: Thu 19. Sep 2019, 15:49 


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bug report for battlefield 1918 3.1 version (updated)
Forum: Welcome to Bf1918 Forum/ Здра́вствуйте!
Author: executioner
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