Bf1918

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PostPosted: Thu 19. Sep 2019, 15:49 
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Joined: Wed 2. May 2018, 14:18
Posts: 11
for icons:

the Canadians need their own flag icon to the weapon kits and not the British flag icon

the ANZAC soldier unit has a Lee-Enfield (SM) Mark III bayonet rifle icon instead of an Enfield Pattern P1914 bayonet rifle icon

the Austrian Bos pioneer unit and pioneer2 unit have a Mauser Gewehr 98 bayonet icon instead of a Steyr-Mannlicher M1895 kurz rifle icon


for maps:

nearly all maps need to the init.con that is in the menu folder this:

var v_name
game.customgamename - v_name

if v_name == bf1918-beta
game.setMapId "bf1918-beta"
else
game.setMapId "bf1918"
endIf

otherwise the maps are not recognized FIXED


for effects:

some explosion effects were better in 3.1 version


for structures:

some textures of some trenches now are missing FIXED


for equipment:

to the Puteaux 37mm M1916 trench gun now something weird is happening with the prone position of the gunner, why to destroy it? it was better before

https://postimg.cc/K1FP3P4t

also to the Puteaux 37mm M1916 trench gun now the crosshairs are lost

the ground shadow seems to be missing to the Brit60, Skoda howitzer and German75

the wreck is missing to the Brit60 and German75

the small caliber Schneider 1907 sounds as a big caliber cannon

the projectile icon to the 21cm morser should had been a 21cm caliber shell icon and not a 152mm caliber shell icon

how about to the Mercedes MG car to replace the heavy DWM machinen gewehr MG08 with a light DWM Parabellum machinen gewehr MG13 as the Rapier MG car that has the light Lewis machine gun and not a heavy Vickers Mark I machine gun

the damage engine flame effect (before the explosion effect) to the Dennis truck doesn't appear

the Lebedenko Tsar, Netopyr is not considered a tank but an armored fighting vehicle (AFV) otherwise it is an armored tractor as the Treffas Wagen

the damage engine flame effect (before the explosion effect) of the Austin Armored car and Austin2s Armored car doesn't appear at the same time since they are similar

there is a conflict between the marker icon and the projectile icon to the upper gunners of the Austin Armored car and Austin2s Armored car, when pressing the left mouse key it uses the right icon and when pressing the right mouse key it uses the left icon

the damage engine flame effect (before the explosion effect) needs repositioning to at least the engine of the Peugeot Automitrailleuse and Peugeot 37mm autocanon

https://postimg.cc/MXC7g5v8
https://postimg.cc/qNk3d5rW

the Garford Putilov Armored truck doesn't have a sound effect for the turning of the turret

to the tanks now when firing the cannons there is too much movement to the camera of the first person view that looks somehow unrealistic, it was better before

when inside the Renault FT now you see nothing except a scope as a submarine, it was better before FIXED

how about to the horses to use the space key for jump as to the soldiers and the right mouse key for horse neigh, this enables the horses that have the weapons to use the horse neigh as a horn

here is a horse neigh:
http://s000.tinyupload.com/?file_id=432 ... 4785259890


for units:

to the machine gunner unit now there is too much movement to the camera of the first person view (the head of the player) that makes you dizzy, why to destroy it? it was better before

normal movement in v3.1:
https://postimg.cc/47CRfybz

hanum "dancing" in v3.X:
https://postimg.cc/ZCXGF02X

also when moving crouched or proned and running or walking now there is an up movement and a down movement to the camera of the first person view (the head of the player) that makes you dizzy again, why to destroy it? it was better before

the battlefield 1942 trial version had that effect and was removed afterwards

smooth walking in v3.1:
https://postimg.cc/qhs6gt62

dinosaur "walking" in v3.X:
https://postimg.cc/LJgXnqrh

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Posted: Thu 19. Sep 2019, 15:49 


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bug report for battlefield 1918 last version (updated)
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Author: executioner
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