for icons:the Canadians and the Indians (Gurkha) need their own flag icon to the weapon kits and not the British flag icon
the ANZAC soldier unit has a Lee-Enfield (SM) Mark III bayonet rifle icon instead of an Enfield Pattern P1914 bayonet rifle icon
the Austrian Bos pioneer unit and pioneer2 unit have a Mauser Gewehr 98 bayonet icon instead of a Steyr-Mannlicher M1895 kurz rifle icon
for maps:nearly all maps need to the init.con that is in the menu folder this:
var v_name
game.customgamename - v_name
if v_name == bf1918-beta
game.setMapId "bf1918-beta"
else
game.setMapId "bf1918"
endIf
otherwise the maps are not recognized
FIXEDfor effects:some explosion effects were better in 3.1 version
for structures:some textures of some trenches now are missing
FIXEDfor equipment:to the Puteaux 37mm M1916 trench gun now something weird is happening with the prone position of the gunner, why to destroy it? it was better before
https://postimg.cc/K1FP3P4talso to the Puteaux 37mm M1916 trench gun now the crosshairs are lost
the ground shadow seems to be missing to the Brit60, Skoda howitzer and German75
the wreck is missing to the Brit60 and German75
the small caliber Schneider 1907 sounds as a big caliber cannon
the projectile icon to the 21cm morser should had been a 21cm caliber shell icon and not a 152mm caliber shell icon
how about to the Mercedes MG car to replace the heavy DWM machinen gewehr MG08 with a light DWM Parabellum machinen gewehr MG13 as the Rapier MG car that has the light Lewis machine gun and not a heavy Vickers Mark I machine gun
the damage engine flame effect (before the explosion effect) to the Dennis truck doesn't appear
the Lebedenko Tsar, Netopyr is not considered a tank but an armored fighting vehicle (AFV) otherwise it is an armored tractor as the Treffas Wagen
the damage engine flame effect (before the explosion effect) of the Austin Armored car and Austin2s Armored car doesn't appear at the same time since they are similar
there is a conflict between the marker icon and the projectile icon to the upper gunners of the Austin Armored car and Austin2s Armored car, when pressing the left mouse key it uses the right icon and when pressing the right mouse key it uses the left icon
the damage engine flame effect (before the explosion effect) needs repositioning to at least the engine of the Peugeot Automitrailleuse and Peugeot 37mm autocanon
https://postimg.cc/MXC7g5v8https://postimg.cc/qNk3d5rWthe Garford Putilov Armored truck doesn't have a sound effect for the turning of the turret
to the tanks now when firing the cannons there is too much movement to the camera of the first person view that looks somehow unrealistic, it was better before
when inside the Renault FT now you see nothing except a scope as a submarine, it was better before
FIXEDhow about to the horses to use the space key for jump as to the soldiers and the right mouse key for horse neigh, this enables the horses that have the weapons to use the horse neigh as a horn
here is a horse neigh:
https://www.4shared.com/s/fX5ZTuVO2eafor units:to the machine gunner unit now there is too much movement to the camera of the first person view (the head of the player) that makes you dizzy, why to destroy it? it was better before
normal movement in v3.1:
https://postimg.cc/47CRfybzhanum "dancing" in v3.X:
https://postimg.cc/ZCXGF02Xalso when moving crouched or proned and running or walking now there is an up movement and a down movement to the camera of the first person view (the head of the player) that makes you dizzy again, why to destroy it? it was better before
the battlefield 1942 trial version had that effect and was removed afterwards
smooth walking in v3.1:
https://postimg.cc/qhs6gt62dinosaur "walking" in v3.X:
https://postimg.cc/LJgXnqrh